1/17/2024 0 Comments Daisuke amaya interview cave story![]() Without their support and cooperation, CS wouldn't have been as successful as it is now. SP is considered to be one of the top developers representing Japan - why did you decide to release a game app for the iOS market?Ī big thank you goes to Tyrone Rodriguez of Nicalis and many other people who supported CS. Ever since then I have been focusing on developing new games as an independent developer. I finally quit my job in March 2011 after Cave Story became a hit title on WiiWare/DSiWare. ![]() I used to work for a small company, however my spare time was spent developing games. Developing a game is way harder than you could imagine including Cave Story (CS), I have released less than 10 games. I'm Daisuke Amaya and in 1998 I established Studio Pixel (SP) so I could disclose my self-developed game. Check out what the indie developer has to say about the iOS platform and Studio Pixel's plans for the future:Ĭould you please introduce yourself briefly to our readers? Rodriguez couldn't confirm any specifics on pricing or a release date, but said "I would love to have this out before Halloween," later adding "I'd be surprised if it isn't released before the end of the year." He also references an upcoming update for the WiiWare version of the game, which will "address a game-breaking bug and a ton of other fan-requested fixes." For more details on the future of the cavernous indie hit, check out the full interview on Tiny Cartridge.Getting an insight in to the games industry over in Japan isn't easy, but our wonderful friends over at AppsJP have got a finger on the pulse of the community and recently wrapped up an interview with Cave Story creator (and Studio Pixel founder) Daisuke Amaya. He explained that while the portable version will have some of the new features added in the WiiWare version launched earlier this year, Nicalis "kept it relatively lean in comparison mainly because this is more a perfect port of the original game." To that effect, there won't be any touch-screen controls - instead, the bottom screen will simply display dialogue, player inventory and the world map. In a recent interview with the DS aficionados of Tiny Cartridge, Nicalis' Tyrone Rodriguez dropped a few details about the upcoming DSiWare port of Studio Pixel's delightful action-platformer, Cave Story. Otherwise, you can just grab the update from the Wii Shop. NeoGAFfer sfried notes that if you've saved Cave Story to an SD card, you'll have to delete the game ("channel") and redownload it. Typos in the translation have also been edited, and transparency has been added to the graphics in several places, including when you open up the Home menu. ![]() In non-sound-related changes, GameCube controller support has been added, and the "extra" modes are now unlockable instead of open from the beginning. In addition, the "typing" text noise is no longer far too loud. Nicalis released an updated version of the remake this week, which addresses those sound issues and more.Īccording to the full list of changes we received from a reliable source, the looping in the original music has been improved, and the instrumentation in the remixed music is now mixed properly (so you can hear bass and drums, for example). If you've been troubled by audio issues or other annoyances in the WiiWare version of Cave Story, go download it again from the Wii Shop. The quality isn't great, because, well, it was a video playing on a projector. We hastily snapped some pictures of the video in motion, so you can get a glimpse of this unreleased version in our gallery below. ![]() The music, however, sounded like what made it into the final game. Weapons aren't upgradable, and are only acquired by purchasing them from shops. And, of course, the level layouts were all different. transform into an angry cloud that shoots lightning. He's joined by another soap-bar guy named Oscar, who can. He's occasionally seen wearing a scuba mask or other facewear. The famous rectangular boss Balrog is present, but he's named "Puu" and has a much less expressive face. It featured not only Quote, but Sue and a frog prince as playable characters, each of whom takes over at a certain part of the story. This version is very different from what we eventually ended up playing. He then proceeded to show a video of this beta. During his GDC talk "The Story of Cave Story," developer Daisuke "Pixel" Amaya revealed that two years into the development of his 2004 indie hit, he scrapped his game design and started completely over.
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